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	<title>Comments on: Like Buses&#8230;</title>
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	<description>&#34;Star stuff contemplating the stars.&#34;</description>
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		<title>By: receipt printer</title>
		<link>http://mitu.nu/2009/01/29/like-buses/comment-page-1/#comment-1188</link>
		<dc:creator>receipt printer</dc:creator>
		<pubDate>Wed, 16 Sep 2009 09:20:04 +0000</pubDate>
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		<description>test</description>
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		<title>By: jimgreer</title>
		<link>http://mitu.nu/2009/01/29/like-buses/comment-page-1/#comment-1025</link>
		<dc:creator>jimgreer</dc:creator>
		<pubDate>Fri, 30 Jan 2009 08:14:39 +0000</pubDate>
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		<description>Hi there! This popped up in my blog alerts for Kongregate. I definitely agree with Chris that user-gen as a source of innovation, but I&#039;d say that&#039;s already happening. While not everything that&#039;s popular on our site is innovative, a lot of it is. For instance:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors&quot; rel=&quot;nofollow&quot;&gt;The Majesty of Colors&lt;/a&gt; &lt;br&gt;&lt;a href=&quot;http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon&quot; rel=&quot;nofollow&quot;&gt;I Wish I Were the Moon&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.kongregate.com/games/Edmund/aether&quot; rel=&quot;nofollow&quot;&gt;Aether&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.kongregate.com/games/innocuousGames/amorphous&quot; rel=&quot;nofollow&quot;&gt;Amorphous+&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.kongregate.com/games/MateuszSkutnik/submachine-5-the-root&quot; rel=&quot;nofollow&quot;&gt;Submachine 5&lt;/a&gt; &lt;br&gt;&lt;a href=&quot;http://www.kongregate.com/games/GrubbyGames/incredibots&quot; rel=&quot;nofollow&quot;&gt;IncrediBots&lt;/a&gt;&lt;br&gt;&lt;br&gt;I think &#039;discussing the human condition&#039; isn&#039;t necessarily what games are uniquely suited to. They certainly can - but what they really do best is say: here&#039;s a little world (or a big one) with a little set of rules - explore it, master it, and see what you think about it...&lt;br&gt;&lt;br&gt;Jim Greer&lt;br&gt;CEO, Kongregate</description>
		<content:encoded><![CDATA[<p>Hi there! This popped up in my blog alerts for Kongregate. I definitely agree with Chris that user-gen as a source of innovation, but I&#39;d say that&#39;s already happening. While not everything that&#39;s popular on our site is innovative, a lot of it is. For instance:</p>
<p><a href="http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors" rel="nofollow">The Majesty of Colors</a> <br /><a href="http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon" rel="nofollow">I Wish I Were the Moon</a><br /><a href="http://www.kongregate.com/games/Edmund/aether" rel="nofollow">Aether</a><br /><a href="http://www.kongregate.com/games/innocuousGames/amorphous" rel="nofollow">Amorphous+</a><br /><a href="http://www.kongregate.com/games/MateuszSkutnik/submachine-5-the-root" rel="nofollow">Submachine 5</a> <br /><a href="http://www.kongregate.com/games/GrubbyGames/incredibots" rel="nofollow">IncrediBots</a></p>
<p>I think &#39;discussing the human condition&#39; isn&#39;t necessarily what games are uniquely suited to. They certainly can &#8211; but what they really do best is say: here&#39;s a little world (or a big one) with a little set of rules &#8211; explore it, master it, and see what you think about it&#8230;</p>
<p>Jim Greer<br />CEO, Kongregate</p>
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