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	<title>Comments on: On eXistenZ and Immersion: from the Immersive Fallacy to the Immersive Apogee?</title>
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	<link>http://mitu.nu/2009/10/01/on-existenz-and-immersion-from-the-immersive-fallacy-to-the-immersive-apogee/</link>
	<description>Digital star stuff, contemplating the stars.</description>
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		<title>By: On The Escapist And eXistenZ</title>
		<link>http://mitu.nu/2009/10/01/on-existenz-and-immersion-from-the-immersive-fallacy-to-the-immersive-apogee/comment-page-1/#comment-1881</link>
		<dc:creator>On The Escapist And eXistenZ</dc:creator>
		<pubDate>Sat, 06 Aug 2011 09:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://mitu.nu/?p=231#comment-1881</guid>
		<description>[...] I just wanted to mention that briefly because as part of my research (amongst the days upon days of watching TV shows and films) I came across an excellent article on eXistenZ by video game PHD researcher and independent games developer Mitu Khandaker. Mitu talks about how the film plays to the industry’s supposed goal of a fully immersive video game, and I think she nails it. Anything I could’ve added to her piece would’ve been trivial, so I thoroughly recommend you check it out. [...]</description>
		<content:encoded><![CDATA[<p>[...] I just wanted to mention that briefly because as part of my research (amongst the days upon days of watching TV shows and films) I came across an excellent article on eXistenZ by video game PHD researcher and independent games developer Mitu Khandaker. Mitu talks about how the film plays to the industry’s supposed goal of a fully immersive video game, and I think she nails it. Anything I could’ve added to her piece would’ve been trivial, so I thoroughly recommend you check it out. [...]</p>
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		<title>By: Gatsoman</title>
		<link>http://mitu.nu/2009/10/01/on-existenz-and-immersion-from-the-immersive-fallacy-to-the-immersive-apogee/comment-page-1/#comment-1642</link>
		<dc:creator>Gatsoman</dc:creator>
		<pubDate>Sat, 05 Feb 2011 01:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://mitu.nu/?p=231#comment-1642</guid>
		<description>Great write up!

I just also recently realised that I&#039;ve been styling my hair like Ted Pikul for the past year - but ironically I am in the business of user interface design and software development, unlike the real Ted.

How weird is that??</description>
		<content:encoded><![CDATA[<p>Great write up!</p>
<p>I just also recently realised that I&#8217;ve been styling my hair like Ted Pikul for the past year &#8211; but ironically I am in the business of user interface design and software development, unlike the real Ted.</p>
<p>How weird is that??</p>
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		<title>By: All</title>
		<link>http://mitu.nu/2009/10/01/on-existenz-and-immersion-from-the-immersive-fallacy-to-the-immersive-apogee/comment-page-1/#comment-1325</link>
		<dc:creator>All</dc:creator>
		<pubDate>Wed, 15 Sep 2010 03:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://mitu.nu/?p=231#comment-1325</guid>
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<p>Drive&#8230;</p>
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		<title>By: JACOB</title>
		<link>http://mitu.nu/2009/10/01/on-existenz-and-immersion-from-the-immersive-fallacy-to-the-immersive-apogee/comment-page-1/#comment-1266</link>
		<dc:creator>JACOB</dc:creator>
		<pubDate>Mon, 06 Sep 2010 21:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://mitu.nu/?p=231#comment-1266</guid>
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		<title>By: OSCAR</title>
		<link>http://mitu.nu/2009/10/01/on-existenz-and-immersion-from-the-immersive-fallacy-to-the-immersive-apogee/comment-page-1/#comment-1256</link>
		<dc:creator>OSCAR</dc:creator>
		<pubDate>Mon, 06 Sep 2010 03:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://mitu.nu/?p=231#comment-1256</guid>
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		<title>By: Frank Lantz</title>
		<link>http://mitu.nu/2009/10/01/on-existenz-and-immersion-from-the-immersive-fallacy-to-the-immersive-apogee/comment-page-1/#comment-1226</link>
		<dc:creator>Frank Lantz</dc:creator>
		<pubDate>Wed, 30 Jun 2010 09:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://mitu.nu/?p=231#comment-1226</guid>
		<description>Of course there is nothing fallacious about a player&#039;s preference for detailed, high-resolution, naturalistic simulations.&lt;br&gt;&lt;br&gt;&gt;&gt; Nobody is asserting that it is the be-all and end-all&lt;br&gt;&lt;br&gt;Actually, the idea that some version of the holodeck is gaming&#039;s manifest destiny is fairly common. Here&#039;s a quote from a recent article in the Escapist: &lt;br&gt;&lt;br&gt;&quot;The interesting thing is the holodeck is inevitable. Even now, we have the ability to build a rudimentary version of this wondrous technology, and it doesn&#039;t take too far a leap to see that this is where the gaming community wants to go.&quot;&lt;br&gt;&lt;br&gt;(link to article: &lt;a href=&quot;http://www.escapistmagazine.com/articles/view/issues/issue_133/2820-The-First-Steps-to-the-Holodeck&quot; rel=&quot;nofollow&quot;&gt;http://www.escapistmagazine.com/articles/view/i...&lt;/a&gt;)&lt;br&gt;&lt;br&gt;&gt;&gt; Given that such players are entitled to wish for such an experience, is there any reason why developers are not also entitled to try to offer it to them? &lt;br&gt;&lt;br&gt;Of course not!&lt;br&gt;&lt;br&gt;&gt;&gt; Anyone who does not enjoy it can play FarmVille instead. &lt;br&gt;&lt;br&gt;...or Harvest Moon, or Tennis, or Starcraft, or Go, or Picross 3D. In fact, why do we have to choose either/or? Vive le difference! Many paths! Mind the gap! Long live the demoness Allegra!</description>
		<content:encoded><![CDATA[<p>Of course there is nothing fallacious about a player&#39;s preference for detailed, high-resolution, naturalistic simulations.</p>
<p>&gt;&gt; Nobody is asserting that it is the be-all and end-all</p>
<p>Actually, the idea that some version of the holodeck is gaming&#39;s manifest destiny is fairly common. Here&#39;s a quote from a recent article in the Escapist: </p>
<p>&#8220;The interesting thing is the holodeck is inevitable. Even now, we have the ability to build a rudimentary version of this wondrous technology, and it doesn&#39;t take too far a leap to see that this is where the gaming community wants to go.&#8221;</p>
<p>(link to article: <a href="http://www.escapistmagazine.com/articles/view/issues/issue_133/2820-The-First-Steps-to-the-Holodeck" rel="nofollow"></a><a href="http://www.escapistmagazine.com/articles/view/i" rel="nofollow">http://www.escapistmagazine.com/articles/view/i</a>&#8230;)</p>
<p>&gt;&gt; Given that such players are entitled to wish for such an experience, is there any reason why developers are not also entitled to try to offer it to them? </p>
<p>Of course not!</p>
<p>&gt;&gt; Anyone who does not enjoy it can play FarmVille instead. </p>
<p>&#8230;or Harvest Moon, or Tennis, or Starcraft, or Go, or Picross 3D. In fact, why do we have to choose either/or? Vive le difference! Many paths! Mind the gap! Long live the demoness Allegra!</p>
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