I suppose I haven’t really talked about it over here, but I recently made, I suppose, the move to becoming an independent game developer, professionally, which I’m very excited about. (Also, meaning I’m a part-time PhDer instead). So yes, I signed a very exciting thing recently, which means that I’m working on my first official commercial project. It’s all very secretive at the moment, but you can keep up with happenings over at The Tiniest Shark – the name I’ve given to the studio consisting of, well, just me, at the moment. And my tiny, pixelated shark mascot too, of course.
- I'm Mitu Khandaker, and I'm an independent game developer (as The Tiniest Shark) and videogames PhD researcher (at University of Portsmouth, UK). Basically, I think about and make videogames. I also co-founded and run a charity called Arohon, aiming to help the worlds poorest climb out of poverty, through the education & empowerment of rural women in developing countries. I occasionally write at various places, including, previously, at Gamasutra et al. I was named one of Develop's 30 Under 30 promising UK game devs of 2012. Basically, I ♥ multiclassing. Oh, and space. Definitely space. I believe cosmic perspective is one of the most important things. You can email me at mitu [at] thetiniestshark.com. Other stuff/projects/etc:
Hi, I'm Mitu.
This blog is about videogames, science, art, and other such beautiful things.
- Working towards games about love: Digital Romance Lab
- Emo robots & monsters: Total Eclipse Of The Reactor Core
"We are also capable of using our compassion and our intelligence, our technology and our wealth, to make an abundant and meaningful life for every inhabitant of this planet. To enhance enormously our understanding of the universe. And to carry us to the stars."Carl Sagan, 1980
Twitter
- RT @ElectronDance: Reminder - this week Electron Dance put up the first interview of the series on game-making academics: it's Ian Bogos ... about 10 hours ago
- Young kids reviewing Skrillex: "I think the drop is when you drop being sensible." http://t.co/M74Eweeg (via @georgeruiz) about 10 hours ago
- RT @christinelove: Here's a SNEAK PEEK the slides I'm using for my DMG talk tonight! https://t.co/yeY8uFUA about 13 hours ago
My writings of note elsewhere.
- Gaming Made Me: EverQuest (Rock, Paper, Shotgun)
- GAMBRIAN EXPLOSION: Games, Randomness, and The Problem With Being Human (GameSetWatch / Gamasutra)
- On Science, Simulation, and Love (Digital Romance Lab)
- GAMBRIAN EXPLOSION: Designing Games Beyond Humanness (GameSetWatch / Gamasutra)
- Scanning the Enlarged Horizon: The Future of Games (GGSgamer.com)
- Book Chapter: How Games Can Touch You: Ethics of the Game Controller (in Designing Games for Ethics: Models, Techniques and Frameworks, published by IGI Global, 2011.)
Recent Comments
Through the Mitu-Lens.
Warning: I am just starting out with photography, but my entire Flickr photostream is here.people I like and/or whose brains I covet.
- ♥ George Kokoris (Burning North)
- Ben Abraham
- BLDGBLOG
- Cliff Harris
- Courtney Stanton
- David Carlton (Malvasia Bianca)
- Ian Bogost
- Jane McGonigal
- Jim Rossignol
- Kill Screen
- Maggie Greene
- Magical Nihilism
- Matthew Burns
- Michael Abbott (The Brainy Gamer)
- Rock, Paper, Shotgun
- Simon Ferrari (Chungking Espresso)
- Simon Parkin (chewing pixels)
- Tom Armitage (Infovore)
- Trent Polack (Polycat)
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