As you may have seen through various press reporting, the inimitable Jason Rohrer’s work has been exhibited at the Davis Museum at Wellesley College for the past couple of months, culminating in a reception and a symposium around his work, entitled “Thinking in Play”. I was invited, along with the wonderful Leigh Alexander (who joined remotely) to be on a panel specifically about the visual design of Jason’s work. The day then followed with subsequent panels featuring Robin Hunicke and others reflecting on the game mechanics of his work.
Stories by Mitu
I realise I haven’t updated once again, but that is because, at the beginning of last week, this happened: After a long and eventful journey of far too many years, yet containing far more adventures than I’d anticipated, I’ve finally…
This is a quick write-up of the notes from my GDC 2015 design-track talk, Thinking About People: Designing Games for Social Simulation.
I was incredibly honoured to be asked to give one of the keynote talks for the 2015 Global Game Jam this year. Here is mine, which was a very personal talk. I hope you enjoy. The transcript/write-up is after the jump.
I’ve been meaning to announce that I’ll be speaking at Game Developers Conference 2015 this year, with an hour-long Design Track talk entitled “Thinking About People: Designing Games for Social Simulation”. I’m mega-honoured, and also a bit nervous; while I’ve previously been fortunate enough to speak at GDC in previous years